Check (or Throw): To determine if a character succeeds or fails at a particular task, the player must make a check. To make a check, the player rolls 2d6 and adds any appropriate Dice Modifiers (such as a skill his character possesses, or a bonus from a piece of equipment). If the total is equal to or greater than the target number for that check, he succeeds. A check will usually have a skill or characteristic associated with it. For example, a check of ‘Dex 8+’ means ‘roll 2d6, add your Dexterity Characteristic Modifier, and you succeed if you have a total result of 8 or more’. Target Numbers: In many checks, the player needs to roll equal to or above a specific number (usually, eight or more). This is denoted by a number followed by a plus, such as 8+ or 10+. Dice Modifier (abbreviated to DM): A number to be applied to a die roll before it is used. Dice Modifiers are preceded by a sign, which indicates if the number is to be added to or subtracted from the roll. For example, a Dice Modifier of -2 indicates that two is to be subtracted from the roll; a Die Modifier of +4 indicates that four is to be added to the roll.