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Mercenary Headquarters and Military Bases




The following bonuses apply to a unit that has an operational base or headquarters.
  • Any Admin or Advocate skill throws made on behalf of the unit have a +1DM
  • Mercenary administrators gain one additional Ticket Adjustment if negotiations take place inside their HQ
  • Any Engineer, Mechanic, Medic or Weapon Engineering skill throws made within the base/HQ can have a +1DM if they have sufficient facilities
  • Rolls made to acquire equipment using the Availability rules gain +1DM if the base/HQ is the delivery point