- Any Admin or Advocate skill throws made on behalf of the unit have a +1DM
- Mercenary administrators gain one additional Ticket Adjustment if negotiations take place inside their HQ
- Any Engineer, Mechanic, Medic or Weapon Engineering skill throws made within the base/HQ can have a +1DM if they have sufficient facilities
- Rolls made to acquire equipment using the Availability rules gain +1DM if the base/HQ is the delivery point
Mercenary Headquarters and Military Bases
The following bonuses apply to a unit that has an operational base or headquarters.